Update 0 – Time Played: 0 hours
With Sora’s journey ending in Kingdom Hearts 2 for the time being, our next foray into the Kingdom Hearts series takes us to the past. Originally released on the PSP but more recently released on the PS3 and PS4 as a part of the Kingdom Hearts 2.5 HD Remix, Kingdom Hearts: Birth by Sleep serves as a prequel to the events of the games that released before it. Instead of following Sora however, we’re doing the Disney x Final Fantasy thing with 3 entirely new Keyblade warriors; Terra, Ventus, and Aqua. This means we’ve got 3 different story campaigns on our hands.
From what I know about the Kingdom Hearts series, Birth by Sleep is one of those spinoff titles that are still vitally important to the overall plot of the rest of the games. As a spinoff game, Birth by Sleep also features a different kind of combat system compared to KH1 and KH2 with each special move and magic spell taking up space on a “command deck”. I’m interested to see how this system pans out, as I’ve played Dream Drop Distance and I thought the command deck system that game used was decent enough, but not amazing. Unfortunately this is apparently where Kingdom Hearts combat takes a turn for the worse, but I’m hoping that I’ll see it differently. I’ll be playing Birth by Sleep on the PS4, so hopefully it feels good on a controller and I won’t have to deal with any possible issues that would have arisen from the PSP version. What will my first impressions of the combat be? Will I like the new characters? Stay tuned!
Kingdom Hearts: Birth by Sleep
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